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  • From the moment Kitty, a ballerina doll, is assembled in the Doll Factory, she questions her existence. She ends up in a suburban home where a little girl plays domestic games with her and Soccer Scotty, a male doll happy with the status quo. The restless Kitty escapes, along the way meeting Army Jim, a military action figure. He’s heading for Dolltopia, where dolls have created their own society, separate from humans.

    Dolltopia by: Abby Denson $6.99

    From the moment Kitty, a ballerina doll, is assembled in the Doll Factory, she questions her existence. She ends up in a suburban home where a little girl plays domestic games with her and Soccer Scotty, a male doll happy with the status quo. The restless Kitty escapes, along the way meeting Army Jim, a military action figure. He’s heading for Dolltopia, where dolls have created their own society, separate from humans. She joins him on the journey and the biggest adventure of their lives! They give themselves makeovers, meet a helpful black cat and other free-thinking dolls, lead a raid on the Doll Factory, and Kitty undergoes plastic surgery by Dolltopia’s mysterious Doctor. Just as she’s getting settled in, Soccer Scotty tracks her down. Things get even worse when a human discovers Dolltopia! Acclaimed graphic novelist Abby Denson brings her trademark manga- and punk-inflected style to this imaginative graphic novel.

  • Meet Jane, the hapless heroine of a slightly wacky world, where women wash up on desert islands and are kidnapped by adoring Amazons, where random ex-girlfriends morph into monkeys, where best friends are always loyal (and occasionally even lustful!) and roommates never change… Not even their socks…

    Jane’s World: Volume 1 by: Paige Braddock $5.99

    Meet Jane, the hapless heroine of a slightly wacky world, where women wash up on desert islands and are kidnapped by adoring Amazons, where random ex-girlfriends morph into monkeys, where best friends are always loyal (and occasionally even lustful!) and roommates never change… Not even their socks.

    Now enters the heartless, hip and totally hot Chelle, who has Jane falling head over heels over office furniture. Will Chelle ever develop a soft spot for Jane? Will Jane’s roommate, Ethan, ever get a job? Will kind-hearted but aimless Dorothy ever stop pouring coffee and actually use her doctoral degree!?

    Find the answers to these questions and more in Jane’s World: Volume One!

  • GRINDHOUSE! is a beautifully weird card game for two to four players set in the world of seventies B-movies. By collecting and playing the four colors of production cards with the requisite values for the genre you’re aiming for—and whatever review you’re aiming to get—you complete a production and rake in bucks at the box office. Earn more money than your competition and you win the game.

    GRINDHOUSE! The Card Game by: Charles “Zan” Christensen, Eric Logan, $40.00

    GRINDHOUSE! is a beautifully weird card game for two to four players set in the world of seventies B-movies. By collecting and playing the four colors of production cards with the requisite values for the genre you’re aiming for—and whatever review you’re aiming to get—you complete a production and rake in bucks at the box office. Earn more money than your competition and you win the game.

    What’s “grindhouse”?

    “Grindhouse” theaters were small movie theaters that made their mark in the seventies by showing low budget films for adults that more mainstream movie houses wouldn’t touch, and that were too extreme for TV. They were filled with horror, splatter, and exploitation movies that latched onto current trends, niche genres, and lurid content to sell tickets.

    Bucktown (1975)

    Blaxploitation movies were popular in big cities, with crowds hungry for black leads and stories that Hollywood couldn’t be bothered to give them. Despite the fact that the racier films might as well have listed their leads as “boobs”, there were opportunities for women to take the lead in ways they hadn’t before—in front of and behind the camera. Determined small-time directors could get a little funding for the freaky idea they had, as long as they could sell it to the late-night circuit.

    The Thing With Two Heads (1972)

    Sure, you got crap like the misogynist dumpster fire that is The Last House on the Left (1972), but you also got The Thing With Two Heads (1972), a prime example of the hot-button, sloppy strangeness of the time. A black death row inmate ends up with the head of an old, white bigot grafted onto his body and they argue about race relations as they flee redneck police on a dirt bike. Is that art, or is that art? (No, and no. But it sure is different.)

    The Abductors (1972)

    The “uneven” quality of these films—put another way, the “avalanche of garbage”—was the byproduct of a thriving independent film scene that was more accessible for filmmakers and allowed for some much weirder shit, for better or worse.

    It was an interesting moment where the studio system stumbled and the independent houses were on a more equal footing. At the grindhouse theater, you could catch a second-run screening of The Godfather (1972) paired with the forgotten low-budget gangster flick Bloody Mama (1970), starring a Tommy-gun toting Shelley Winters as “Ma Barker”.

    Bloody Mama (1970)

    Toward the end of the decade, the studios increasingly got in on horror and shocker movies and even poached the people behind them, like Wes Craven, Joe Dante, David Cronenberg, and Ivan Reitman. They increasingly turned to cineplex blockbuster event movies, like Star Wars and Jaws, that no indie studio could manage.

    The 24-hour grindhouse theater, formerly the primary venue for niche, low-budget movies, was abandoned for the comfort of your own living room, courtesy of a VCR and your local video store.

    And, just like that, the grindhouse era was over.

    The Game

    GRINDHOUSE! immerses players to this lost era of film with artwork from the original movie posters and advertisements. In the game, you’re a naive young Associate Producer, tasked by the sleazy company execs with shepherding movies from idea to release. Quantity is the goal. Quality is optional.

    The game focuses primarily on exploitation films from the first half of the seventies—Blaxploitation, Women in Prison, Car Chase Films, and even “Nunsploitation”, to name a few.

    Blue productions cards feature actors and actresses

    You’ll see some familiar faces in twilight of their acting careers—Shelley Winters, Jack Palance, Chuck Connors—as well as the breakout “stars” of the period like Pam Grier, Fred Williamson, and Bo Svenson. But you also get introduced to a lot of behind-the-camera folks you’ve likely never heard of: directors, producers, distributors, sound guys, stuntpeople, and music composers.

    Can you successfully gather a director, actors, and other necessary components of seventies genre films and release a whole slate of movies to theaters before your competitors?

    Can you shoehorn them into whatever genres haven’t already been played out?

    Can you impress (or nauseate) the critics sufficiently to get the attention you need to push your movie over the top at the box office?

    How to Play

    You can pick up GRINDHOUSE! in a just a few minutes, and no prior knowledge of the genre is necessary. (Trust us, though, these “classics” may rub off on you, and no amount of sanitizing wipes will get them off.)

    GRINDHOUSE! has three card types: Production, Genres, and Reviews

    The game uses colors and symbols to help you gather the talent and resources to put together your own low budget exploitation flick. There are three types of cards, each with a different back so you can quickly and easily separate them.

    GRINDHOUSE! comes with a rulebook, 70 Production Cards, 14 Genre Cards, and 12 Review Cards.

    The bulk of the game is played with Production Cards. These come in four different “roles”—Directors (yellow), Actors (blue), On Set (red), and Post (green). Each card has a play cost and most have one or more value symbols: afros, blood, boobs, buildings, explosions, fists, wheels, and reels.

    Production cards can have one or more value symbols in the upper left

    Each player can work on up to two productions at a time, which consist of Production Cards played in separate horizontal rows on the table in front of them. A production that contains all four roles can be wrapped (completed).

    A production can only be completed when it includes all four colors

    The Genre Cards and Review Cards are played on a set of Production Cards in order to wrap the movie. Both cards show a value cost—met or exceeded with the values on the Production Cards—and a box office haul for your completed film.

    You can play a Genre card if your production meets or exceeds its value cost

    But watch out! The market shifts as the game goes on. You can aim for a genre that you know will make money, like a Gangster movie—but be forced to pivot to Redneck Cannibal at the last minute if someone else beats you to it.

    The results can be delightfully strange. Team up Thalmus Rasulala, Lee Van Cleef, and Wes Craven to make a supernatural western set in Compton. Get the guy who did Texas Chainsaw Massacre (1974) to direct Fred Williamson and Nastassja Kinski in a Nunsploitation film.

    You went to film school for this? (Just kidding, you never went to film school.)

    Your wrapped production also needs a review that it meets the value cost for

    When a player wraps their final movie, the other players have a chance to wrap their remaining productions, and then the game ends. The player with the biggest box office haul wins the game, of course. (This isn’t the Oscars, it’s the Benajmins.)

     Game Design

    Every Production card showcases a real movie from the period as well as two other productions the person worked on. All of the people mentioned, all of them, actually existed, and some may still. GRINDHOUSE! is meant to be equal parts trashy and educational.

    Each game includes 96 cards (70 Production cards, 14 Genre cards, and 12 Review cards) in a double drawer box with a rules booklet.

    Mechanically, it is a San Juanization of the German game, Traumfabrik, that Eric’s good friend Josh Balvin gave him one year for Christmas. It’s set in a contemporary setting that Eric personally finds more interesting, and was willing to do all of the really sleazy research required for putting something like this together. (His eyeballs are still raw. His soul has been shaken.)

    But What About…?

    • Where are the space operas and giant animal flicks?
    • Where are the slashers?
    • And the ninja films, man. Where are all those goddamn ninjamovies?

    GRINDHOUSE! mainly focuses on the years 1972-76. (And maaaybe ‘78.) Those other genres actually hit about a decade later, and we’re saving them to make their debuts in a sequel. (Fingers crossed.) We’ll dive deep into those important sub-genres that we are all so captivated by, and introduce a new production icon, the tentacle!Spooopy.

    The Creators

    Eric Logan did the research and writing on GRINDHOUSE! and created its game mechanics. He is the impresario behind, and occasional barker for, the Raygun Lounge in Seattle.

    Zan Christensen did the graphic design on GRINDHOUSE! as well as additional research, writing, rules adjustments, and editing. He is a writer and the publisher for Northwest Press, which produces LGBTQ graphic novels and comics.

  • Send Mahmoud, the star of Al Qaeda’s Super Secret Weapon, to your friends and family to wish them a happy and joyous holiday season.

    Al Qaeda’s Super Secret Weapon X-Mas Card by: $2.00$12.00

    Send Mahmoud, the star of Al Qaeda’s Super Secret Weapon, to your friends and family to wish them a happy and joyous holiday season.

  • Picking up right where issue #1 left off, Mike finds himself at a local gay bar, The Tackle Box, with Alice and some new friends. But the night is cut drastically short when Mike falls under a mysterious force.

    Bludgeon #2 by: Jeremy Owen, Greg Freeland II, $2.99

    Picking up right where issue #1 left off, Mike finds himself at a local gay bar, The Tackle Box, with Alice and some new friends. But the night is cut drastically short when Mike falls under a mysterious force.

    Written by Jeremy Owen and Greg Freeland III, art by Owen with Freeland.

  • Sale!

    Jayson takes on Tinseltown in this brand-new adventure! Can Jayson and Arena track down their mutual ex-boyfriend Ed before Arena’s sister lays claim to his sperm? Or will a close encounter with megastar Kevlar DuPont put a royal kink in their plan? Meanwhile back in Philadelphia, Bertha gets the shock of her life on the set of Robyn’s latest film.

    Jayson Goes to Hollywood by: Jeff Krell $3.99$9.99

    Jayson takes on Tinseltown in this brand-new adventure! Can Jayson and Arena track down their mutual ex-boyfriend Ed before Arena’s sister lays claim to his sperm? Or will a close encounter with megastar Kevlar DuPont put a royal kink in their plan? Meanwhile back in Philadelphia, Bertha gets the shock of her life on the set of Robyn’s latest film.

  • From the mischievous mind of David Cantero comes Little David, an exploration of all the ways kids become part of a family, from same-sex parents to in-vitro fertilization to adoption to step-parents. Meet Little David and all his Little friends as they ask questions, make jokes, and figure out that they’re not really that different after all.

    Little David by: David Cantero $4.99

    From the mischievous mind of David Cantero comes Little David, an exploration of all the ways kids become part of a family, from same-sex parents to in-vitro fertilization to adoption to step-parents. Meet Little David and all his Little friends as they ask questions, make jokes, and figure out that they’re not really that different after all.

  • Inspired by shounen-ai manga—melodramatic Japanese comics by girls about gay boys—Tough Love is a teen romance and coming-out story about a shy boy named Brian.  Socially relevant, fun, immediately accessible, and a bit of a soap opera, Tough Love helps gay teenagers to be more comfortable with themselves and less troubled, especially when they’re feeling alone and misunderstood.

    Tough Love: High School Confidential by: Abby Denson $6.99

    Inspired by shounen-ai manga—melodramatic Japanese comics by girls about gay boys—Tough Love is a teen romance and coming-out story about a shy boy named Brian. More realistic than Japanese manga, this story centers on the relationships Brian develops with the boy he likes, Chris, and Julie, the girl who befriends him. Serious issues like gay bashing, suicide, and coming to terms with one’s own sexual identity are depicted with an honest, gentle touch. Socially relevant, fun, immediately accessible, and a bit of a soap opera, Tough Love helps gay teenagers to be more comfortable with themselves and less troubled, especially when they’re feeling alone and misunderstood.

    148 pages, black-and-white.

  • The first collection of the long-running gay comic strip, “Troy.” Set in a slightly fictional version of West Hollywood, CA.—quite possibly the gayest little city in North America—”Troy ” follows the everyday trials and tribulations of Troy, a “typical” young, urban, gay guy.

    Come on Out, the Water’s Fine! by: Michael Derry $4.99

    The first collection of the long-running gay comic strip, “Troy.” Set in a slightly fictional version of West Hollywood, CA.—quite possibly the gayest little city in North America—”Troy ” follows the everyday trials and tribulations of Troy, a “typical” young, urban, gay guy. The themes, however, will be universal for anyone who’s ever felt friendship, love, infatuation, lust, jealousy, or gone through a bitter and painful break-up at the hands of a psychotic ex.

    Includes “Troy” strips 1 to 50, all in full color.

  • Mike continues his quest for answers, while attempting a social life. Soon he finds that keeping his secrets is harder than he had hoped. Featuring pin-up art by ME & Butch McLogic!

    Bludgeon #3 by: Jeremy Owen, Greg Freeland II, Butch McLogic, ME, $2.99

    Mike continues his quest for answers, while attempting a social life. Soon he finds that keeping his secrets is harder than he had hoped.

    Written by Jeremy Owen and Greg Freeland III, art by Owen. Featuring pin-up art by ME & Butch McLogic!